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  1. #1
    He Wants A Custom Title Too Mister_Hell's Avatar
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    The best loadout for each class

    what's your opinion about the best loadout for each class? When I say "loadout" I mean primary/secondary/melee/head/misc. And this is my list:

    Scout: Scattergun / Bonk / Bat(Fish) / Troublemake's Tossle Cap / Earbuds

    Soldier: Rocket Launcher (Black Box) / Shotgun / Equalizer / Stout Shako (Sergant's Drill Hat)/ Service Medal

    Pyro: Degreaser / Shotgun / Axetinguisher / Vintage Merryweather / Whiskered Gentleman

    Demoman: Grenade Launcher / Scottish Resistance / Bottle (Frying Pan) / Hustler's Hallmark / Badge

    Heavy: Minigun / Sandvich / KGB (GRU) / Ushanka / Badge

    Engineer: Frontier Justice / Wrangler / Wrench / Texas Ten Gallon / Earbuds

    Medic: Blutsauger / Medigun(Krietzkreig) / Ubersaw(Vitasaw) / Otolaryngologist's Mirror / Procedure Mask

    Sniper: Rifle / Jarate / Bushwacka / Professional's Panama (Shooter's Sola Topi) / Earbuds

    Spy: L'Etranger / Knife / Invis Watch (Dear Ringer) / Familiar Fez / Camera Beard

    This list doesn't mean I use all of these loadouts, but they make each class look stylish, fight effective and be useful for the team.
    And what about you?

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  2. #2
    .Crazik!'s Avatar
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    Re: The best loadout for each class

    it's way too situational, I change my loadout everyday.
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  3. #3
    KING OF CAPS dannytf2's Avatar
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    Re: The best loadout for each class

    SOLDIER:POT HAT,DEFAULT EVERYTHiNG ELSE

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  4. #4
    LightNiN's Avatar
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    Re: The best loadout for each class

    I use the modest pile of hats for all classes (except pyro got my sombrero on) since its a universal hat. Need more universal hats.

    Flaregun FTW if you can aim. 90 damage at range on burning opponents only sniperrifle and krit rocket does more damage at long range.
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  5. #5

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    Re: The best loadout for each class

    I use exactly what you have for Soldier.
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  6. #6
    Cuthbert's Avatar
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    Re: The best loadout for each class

    Quote Originally Posted by dannytf2 View Post
    SOLDIER:POT HAT,DEFAULT EVERYTHiNG ELSE
    I am intrigued. You don't use any of the drop weapons?
    I do not aim with my hand. I aim with my eye.
    I do not shoot with my hand. I shoot with my mind.
    I do not kill with my hand; he who kills with his hand has forgotten the face of his father. I kill with my heart.
    -- The Gunslinger's Catechism, Stephen King
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  7. #7

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    Re: The best loadout for each class

    Quote Originally Posted by Cuthbert View Post
    I am intrigued. You don't use any of the drop weapons?
    This is Danny you are talking about. He uses the standard rocket launcher and has a special loadout--he attaches 2 medics to his ass. :-)

    (Yes, I am guilty sometimes as his medic whore.)
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  8. #8
    lupononcrepi's Avatar
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    Re: The best loadout for each class

    Quote Originally Posted by mycuzinvinny View Post
    This is Danny you are talking about. He uses the standard rocket launcher and has a special loadout--he attaches 2 medics to his ass. :-)

    (Yes, I am guilty sometimes as his medic whore.)
    I'm also sometimes guilty of medic whoring for Danny. Not lately, though. Been avoiding 2Fort.
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  9. #9
    Hot Little Man 6ZZA's Avatar
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    Re: The best loadout for each class

    danny has it right. Solly is perfect without any drop weapons, possibly the equalizer bu that's not necessary
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  10. #10

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    Re: The best loadout for each class

    Engineer is my favorite class and these are to loadouts I generally go for:

    Base Defense Engie:
    Shotgun
    Pistol
    Southern Hospitality

    Shotgun because the FJ doesn't have the capacity to do damage quickly enough for the enemies that are the real problem (soldiers/demomen). Pistol for long-range spy-checks/taking down weak/far off enemies quickly. Southern Hospitality because the bleeding makes you hell for a spy and the fire weakness will rarely be a factor (just run from an ubered Pyro).

    Long-Range Offensive Engie:
    Shotgun
    Wrangler
    Southern Hospitality

    Same idea as Base Defense except that you are firing on the opposing team from you position. Switch the SH out for the regular Wrench if you are unprotected/might find a Pyro.

    Annoyance Engie/Ninjaneer:
    Frontier Justice
    Pistol
    Gunslinger

    FJ because your mini-sentry (if well placed) will rack up crits for you quickly. Pistol can be switched out for Wrangler, but it's usually a waste and your pistol is much more versitile in battle. Gunslinger for the mini-sentry and the combo crits. Typical scenario is a sentry on one side of a room and me on the other, you walk in and attack the sentry while I punch you. Result: You die*

    *Results my vary. Talk to your Medic about any conditions you have before trying these strategies. Side effects in victims may include loss of bladder control and/or blood.

    Bonus!
    Anti-Danny Soldier:


    Rocket Jumper
    Battalion's Backup
    Equalizer

    Can't fire a rocket well? Who cares! Your job is just to build up your rage and release it whenever danny shows up. Number required on a team equals however many medics danny has on him. :P
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  11. #11

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    Steam ID: pigg3h HLSTATS ID: 257156

    Re: The best loadout for each class

    For sniper, I use Rifle/Razorback/Kukri.

    I don't have many special items to switch it up. And despite having a thousand jarates, I never find chances to use them and figure my survival chanced have gone up since protecting myself from backstabs. I'm way too inaccurate with the huntsman to use it, and I find myself hearing the gratifying CHACHING! when I use the rifle.
    Pigg3h is offline

  12. #12
    Fluffykins's Avatar
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    Re: The best loadout for each class

    Good work on the pyro loadout, Mr. Hell. Fluffykins would be proud. Except he'd switch the merriwether for the sombrero. Sombrero + whiskered gentleman = Mariachi pyro.
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